Reset Bomb Forest

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File:SSB4 3DS - Fox and Pit Stage Screenshot.png
The starting portion of Reset Bomb Forest in Super Smash Bros. for Nintendo 3DS.
The stage, as it appears in Super Smash Bros. Ultimate.

Reset Bomb Forest is one of the stages appearing in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate. It is based upon Chapter 11, Viridi, Goddess of Nature, from Kid Icarus: Uprising.

The stage takes place on a ruined fortress; a war between two nations can be seen in the background. The stage itself features a two base platforms with a pit dividing them; above the pit is a wooden platform, and two more are above the right side of the stage. After a while, the silhouette of Viridi appears in the background, and a Reset Bomb lands and detonates, the stage transforming into the forest created by the bomb; the fighters are then placed on a completely destroyed structure consisting only of a series of platforms. The structure on the top left, however, is cracked and may be destroyed. Occasionally, a Lurchthorn appears under the stage, damaging any fighters that land on it. After a while, Viridi's voice can be heard again, and the stage returns to normal.

The Omega Form variation of this stage is set on the base platform of the fortress at the beginning of the stage, though now it is a complete platform.

The unlock match for Dark Pit takes place here.


Name Source Credits
Wrath of the Reset Bomb Kid Icarus: Uprising Arrangement Supervisor: Yuzo Koshiro
Composition: Ancient-corp.
Arrangement: Ancient-corp.
Dark Pit's Theme Kid Icarus: Uprising Original


Names in other languages

Language Name Meaning
Japanese 初期化爆弾の森
Shokika Bakudan no Mori
Reset Bomb Forest
French Forêt des bombes zéro Zero Bombs Forest
German Nullbombenwald Zero Bombs Forest
Korean 초기화 폭탄의 숲
Chogihwa Poktan'ui Sup
Forest of Initialization Bomb
Russian Лес альфа-бомб
Les al'fa-bomb
Alpha Bombs Forest
Spanish Bosque génesis Genesis Forest



  • If the song "Wrath of the Reset Bomb" is playing for this stage, the music is always in sync with the stage environment; if the player pauses the game, the music stops. This does not happen on the Omega version of the stage.