Master Core: Difference between revisions
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'''Master Core''' is the final boss of the Classic mode in ''[[Super Smash Bros. for Nintendo 3DS / Wii U|Super Smash Bros. for Nintendo 3DS]]''; he can only fought on intensity levels 5.1 and higher. During the final battle between the player and both [[Master Hand]] and [[Crazy Hand]], once Master Hand loses a portion of his stamina, Crazy Hand leaves, and Master Hand's glove rips open and reveals Master Core. |
'''Master Core''' is the final boss of the Classic mode in ''[[Super Smash Bros. for Nintendo 3DS / Wii U|Super Smash Bros. for Nintendo 3DS]]''; he can only fought on intensity levels 5.1 and higher. During the final battle between the player and both [[Master Hand]] and [[Crazy Hand]], once Master Hand loses a portion of his stamina, Crazy Hand leaves, and Master Hand's glove rips open and reveals Master Core. |
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Master Core is hidden under a mass of black particles called '''Swarm''', that take on a variety of different transformations and forms during the battle, each form doing a different attack. The forms that Master Core uses include a humanoid known as '''Master Giant''', a monster known as '''Master Beast''', a group of swords known as '''Master |
Master Core is hidden under a mass of black particles called '''Swarm''', that take on a variety of different transformations and forms during the battle, each form doing a different attack. The forms that Master Core uses include a humanoid known as '''Master Giant''', a monster known as '''Master Beast''', a group of swords known as '''Master Edges''', a clone of the fighter known as '''Master Shadow''', and the true Master Core itself. In the Wii U version, an exclusive form known as '''Master Fortress''' will appear after beating the first four forms, where the player must travel though a maze made from the Swarm to destroy various weak points. |
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The initial form of Master Core depends on the intensity level. By setting the intensity to 7.5 or higher, Master Core will start out with the Humanoid form. Setting the intensity to 6.0-7.4 will have Master Core start as the Monster form. Finally, setting the intensity to 5.1-5.9 will have Master Core start as the Swords form. |
The initial form of Master Core depends on the intensity level. By setting the intensity to 7.5 or higher, Master Core will start out with the Humanoid form. Setting the intensity to 6.0-7.4 will have Master Core start as the Monster form. Finally, setting the intensity to 5.1-5.9 will have Master Core start as the Swords form. |
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File:SSB3DS Mater Core Beast.JPG|The Master Beast. |
File:SSB3DS Mater Core Beast.JPG|The Master Beast. |
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File:SSB3DS Master Core Swords.JPG|The Master Edges. |
File:SSB3DS Master Core Swords.JPG|The Master Edges. |
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File:SSB3DS Master Core Mirror Robin.JPG| |
File:SSB3DS Master Core Mirror Robin.JPG|A Master Shadow of [[Robin]]. |
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File:MasterCore-Source-SSB3DS.jpg|The |
File:MasterCore-Source-SSB3DS.jpg|The Master Core's true form. |
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</center></gallery> |
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Revision as of 09:48, October 25, 2014
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This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible. | ![]() |
![]() Master Core |
Game appearances |
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Super Smash Bros. for Nintendo 3DS (non-playable) |
Special moves |
Master Core is the final boss of the Classic mode in Super Smash Bros. for Nintendo 3DS; he can only fought on intensity levels 5.1 and higher. During the final battle between the player and both Master Hand and Crazy Hand, once Master Hand loses a portion of his stamina, Crazy Hand leaves, and Master Hand's glove rips open and reveals Master Core.
Master Core is hidden under a mass of black particles called Swarm, that take on a variety of different transformations and forms during the battle, each form doing a different attack. The forms that Master Core uses include a humanoid known as Master Giant, a monster known as Master Beast, a group of swords known as Master Edges, a clone of the fighter known as Master Shadow, and the true Master Core itself. In the Wii U version, an exclusive form known as Master Fortress will appear after beating the first four forms, where the player must travel though a maze made from the Swarm to destroy various weak points.
The initial form of Master Core depends on the intensity level. By setting the intensity to 7.5 or higher, Master Core will start out with the Humanoid form. Setting the intensity to 6.0-7.4 will have Master Core start as the Monster form. Finally, setting the intensity to 5.1-5.9 will have Master Core start as the Swords form.
The clone is always fought after the Swords form, and it is a clone of the fighter, down to the fighter's customizations, which include any active equipment and custom specials. The clone begins as being larger than the fighter, but it shrinks as it takes damage. The player either has to KO the clone or fully deplete its stamina to defeat it.
Once the Swarm is defeated, the black mass disappears, and reveals Master Core's true form, a colorful ball resembling a Smash Ball. In this state, Master Core is completely vulnerable, though if it is not destroyed in a certain time it rises and starts to attack the player by emitting waves that instantly KO the player if hit before it automatically self-destructs.[1]
Gallery
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The Master Giant.
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The Master Beast.
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The Master Edges.
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A Master Shadow of Robin.
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The Master Core's true form.
Trophy information
Name | Image | Description |
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Master Core | This sinister being will appear from Master Hand. A bunch of black objects, called "Swarm," will gather and mimic a variety of shapes, changing its attack pattern with each new form. After taking enough damage, it will reveal even more forms. Defeat the Swarm's forms to reveal its true core. |
References
- ^ Super Smash Bros. for 3DS - Master Core (Intensity 9.0, No Damage). Posted to YouTube on September 20, 2014. Retrieved October 20, 2014.