Master Core: Difference between revisions
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{{SSB Infobox |
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{{SSB fighter infobox |
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|color=yellow |
|color=yellow |
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|emblem=SmashBros_Emblem.png |
|emblem=SmashBros_Emblem.png |
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|image=MasterCore-SSB4.png |
|image=MasterCore-SSB4.png |
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|games=''[[ |
|games=''[[Super Smash Bros. for Nintendo 3DS]]'' (non-playable)<br/>''[[Super Smash Bros. for Wii U]]'' (non-playable) |
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}} |
}} |
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'''Master Core''' is the final boss of the Classic mode in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]''. |
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'''Master Core''' is the final boss of the Classic mode in ''[[Super Smash Bros. for Nintendo 3DS]]'', along with ''[[Super Smash Bros. for Wii U]]''. |
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In ''Super Smash Bros. for Nintendo 3DS'', Master Core can only be fought on intensity levels 5.1 and higher, but only if the player takes the black route to face [[Master Hand]] and [[Crazy Hand]] together; Master Core will not appear if the player is only fighting against Master Hand. When playing on intensity 8.0 or higher, however, the player can only take the black route, making the Master Core battle inevitable. |
In ''Super Smash Bros. for Nintendo 3DS'', Master Core can only be fought on intensity levels 5.1 and higher, but only if the player takes the black route to face [[Master Hand]] and [[Crazy Hand]] together; Master Core will not appear if the player is only fighting against Master Hand. When playing on intensity 8.0 or higher, however, the player can only take the black route, making the Master Core battle inevitable. |
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During the final battle between the player and both Master Hand and Crazy Hand, once Master Hand loses a portion of his stamina, Crazy Hand leaves, and Master Hand's glove rips open and reveals Master Core. |
During the final battle between the player and both Master Hand and Crazy Hand, once Master Hand loses a portion of his stamina, Crazy Hand leaves, and Master Hand's glove rips open and reveals Master Core. |
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Master Core is hidden under a mass of black particles called '''Swarm''', that take on a variety of different transformations and forms during the battle, each form doing a different attack. The forms that Master Core uses include a humanoid known as '''Master Giant''', a monster known as '''Master Beast''', a group of swords known as '''Master Edges''' ('''Master Sabres''' in the |
Master Core is hidden under a mass of black particles called '''Swarm''', that take on a variety of different transformations and forms during the battle, each form doing a different attack. The forms that Master Core uses include a humanoid known as '''Master Giant''', a monster known as '''Master Beast''', a group of swords known as '''Master Edges''' ('''Master Sabres''' in the British English version), a clone of the fighter known as '''Master Shadow''', and the true Master Core itself. |
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The initial form of Master Core depends on the intensity level. By setting the intensity to 7.5 or higher (7.0 or higher in ''Super Smash Bros. for Wii U''), Master Core will start out in its Master Giant form. Setting the intensity to 6.0-7.4 (6.0-6.9 in ''Super Smash Bros. for Wii U'') will have Master Core start as Master Beast. Finally, setting the intensity to 5.1-5.9 will have Master Core start as Master Edges. |
The initial form of Master Core depends on the intensity level. By setting the intensity to 7.5 or higher (7.0 or higher in ''Super Smash Bros. for Wii U''), Master Core will start out in its Master Giant form. Setting the intensity to 6.0-7.4 (6.0-6.9 in ''Super Smash Bros. for Wii U'') will have Master Core start as Master Beast. Finally, setting the intensity to 5.1-5.9 will have Master Core start as Master Edges. |
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Once the Swarm is defeated, the black mass disappears, and reveals Master Core's true form, a colorful ball resembling a [[Smash Ball]]. In this state, Master Core is completely vulnerable, though if it is not destroyed within 45 seconds, it rises and starts to attack the player by emitting waves that instantly KO the player if hit before it automatically self-destructs.<ref>[https://www.youtube.com/watch?v=EUaWCiEGpxM Super Smash Bros. for 3DS - Master Core (Intensity 9.0, No Damage)]. Posted to YouTube on September 20, 2014. Retrieved October 20, 2014.</ref> |
Once the Swarm is defeated, the black mass disappears, and reveals Master Core's true form, a colorful ball resembling a [[Smash Ball]]. In this state, Master Core is completely vulnerable, though if it is not destroyed within 45 seconds, it rises and starts to attack the player by emitting waves that instantly KO the player if hit before it automatically self-destructs.<ref>[https://www.youtube.com/watch?v=EUaWCiEGpxM Super Smash Bros. for 3DS - Master Core (Intensity 9.0, No Damage)]. Posted to YouTube on September 20, 2014. Retrieved October 20, 2014.</ref> |
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{{br}} |
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==Forms== |
==Forms== |
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===Master Giant=== |
===Master Giant=== |
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[[File:MasterCore-MasterGiantArtwork- |
[[File:MasterCore-MasterGiantArtwork-SSBWiiU.png|thumb|160px|left|Master Giant]] |
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If the intensity of Classic mode is 7.0 (7.5 for the 3DS version) or above, Master Giant is the first form of Master Core. It has a wide variety of attacks, including the ability to physically lift up the stage in an attempt to hurt the player. |
If the intensity of Classic mode is 7.0 (7.5 for the 3DS version) or above, Master Giant is the first form of Master Core. It has a wide variety of attacks, including the ability to physically lift up the stage in an attempt to hurt the player. When it takes enough damage, it loses its head, disabling some of its attacks. |
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{{br|left}} |
{{br|left}} |
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===Master Beast=== |
===Master Beast=== |
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[[File:MasterCore-MasterBeastArtwork- |
[[File:MasterCore-MasterBeastArtwork-SSBWiiU.png|thumb|160px|Master Beast]] |
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Unlike the Master Giant, the Master Beast stays on-stage for most of its attack duration. It will appear first from intensities 6.0 to 6.9 (6.0 to 7.4 on the 3DS version), otherwise it will follow Master Giant at higher intensities, and not appear at all on lower intensities. |
Unlike the Master Giant, the Master Beast stays on-stage for most of its attack duration. It will appear first from intensities 6.0 to 6.9 (6.0 to 7.4 on the 3DS version), otherwise it will follow Master Giant at higher intensities, and not appear at all on lower intensities. |
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{{br}} |
{{br}} |
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===Master Edges=== |
===Master Edges=== |
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[[File:MasterCore-MasterEdgesArtwork- |
[[File:MasterCore-MasterEdgesArtwork-SSBWiiU.png|thumb|160px|left|Master Edges]] |
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If the intensity is set from 5.1 to 5.9 in either of the two versions of the game, Master Edges is the first form of the Master Core that appears. All of the attacks from this form involve swinging the swords at the player. |
If the intensity is set from 5.1 to 5.9 in either of the two versions of the game, Master Edges is the first form of the Master Core that appears. All of the attacks from this form involve swinging the swords at the player. |
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{{br|left}} |
{{br|left}} |
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===Master Shadow=== |
===Master Shadow=== |
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[[File:MasterCore-MasterShadowArtwork- |
[[File:MasterCore-MasterShadowArtwork-SSBWiiU.png|thumb|160px|Master Shadow]] |
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This form always follows Master Edges, no matter what the intensity is. The Master Shadow takes the form of the player, but bigger. It will copy everything right down to the custom moves and abilities. This form starts bigger than the character and gradually shrinks as it is attacked. When it is hit off the blast line or runs out of stamina, it will always transform into the true Master Core. |
This form always follows Master Edges, no matter what the intensity is. The Master Shadow takes the form of the player, but bigger. It will copy everything right down to the custom moves and abilities. This form starts bigger than the character and gradually shrinks as it is attacked. When it is hit off the blast line or runs out of stamina, it will always transform into the true Master Core. |
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===Master Fortress=== |
===Master Fortress=== |
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[[File:MasterCore-MasterFortressArtwork- |
[[File:MasterCore-MasterFortressArtwork-SSBWiiU.png|thumb|160px|left|Master Fortress]] |
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This form appears at intensities 8.0 or higher on the Wii U version, but only in Solo mode; this phase gets skipped completely in Group mode. When this appears, the player must trek through the fortress to destroy 4 cores. After destroying 2, the player is automatically ejected and must reenter. Inside the fortress are shadowy foes hoping to impede the player's progress, and danger zones much like the ones in [[The Great Cave Offensive]]. The danger zones will automatically KO above 100%. |
This form appears at intensities 8.0 or higher on the Wii U version, but only in Solo mode; this phase gets skipped completely in Group mode. When this appears, the player must trek through the fortress to destroy 4 cores. After destroying 2, the player is automatically ejected and must reenter. Inside the fortress are shadowy foes hoping to impede the player's progress, and danger zones much like the ones in [[The Great Cave Offensive]]. The danger zones will automatically KO above 100%. |
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{{br|left}} |
{{br|left}} |
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===Master Core=== |
===Master Core=== |
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[[File:MasterCore-SourceArtwork- |
[[File:MasterCore-SourceArtwork-SSBWiiU.png|thumb|160px|Master Core]] |
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If Master Shadow is defeated, the true Master Core will appear. It will not attack for most of the time. However, if it stays idle long enough, |
If Master Shadow is defeated, the true Master Core will appear. It will not attack for most of the time. However, if it stays idle long enough, it will rise and attack with five waves, similar to [[Tabuu|Tabuu's]] Off-Waves, that automatically KO the player if they hit before it self-destructs. |
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In ''Super Smash Bros. for Wii U'', if the player is playing Solo Classic mode at intensity 8.0 or higher, the true Master Core will appear after Master Fortress is defeated. |
In ''Super Smash Bros. for Wii U'', if the player is playing Solo Classic mode at intensity 8.0 or higher, the true Master Core will appear after Master Fortress is defeated. |
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==Gallery== |
==Gallery== |
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===3DS=== |
===3DS=== |
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<gallery |
<gallery> |
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File:SSB3DS Master Core Giant.JPG|The Master Giant. |
File:SSB3DS Master Core Giant.JPG|The Master Giant. |
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File:SSB3DS Mater Core Beast.JPG|The Master Beast. |
File:SSB3DS Mater Core Beast.JPG|The Master Beast. |
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File:MasterCore-Source-SSB3DS.jpg|The Master Core's true form. |
File:MasterCore-Source-SSB3DS.jpg|The Master Core's true form. |
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File:Bowser y Master Core.JPG|Master Core defeated by Bowser. |
File:Bowser y Master Core.JPG|Master Core defeated by Bowser. |
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</gallery> |
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===Wii U=== |
===Wii U=== |
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<gallery |
<gallery> |
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File:MasterGiant-SmashWiiU.jpg|Wii U version of Master Giant. |
File:MasterGiant-SmashWiiU.jpg|Wii U version of Master Giant. |
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File:MasterBeast-SmashWiiU.jpg|Wii U version of Master Beast. |
File:MasterBeast-SmashWiiU.jpg|Wii U version of Master Beast. |
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File:MasterEdges-SmashWiiU.jpg|Wii U version of Master Edges. |
File:MasterEdges-SmashWiiU.jpg|Wii U version of Master Edges. |
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File:MasterShadow-Rosalina-SmashWiiU.jpg|Wii U version of Master Shadow, when it's copying [[Rosalina]] & [[ |
File:MasterShadow-Rosalina-SmashWiiU.jpg|Wii U version of Master Shadow, when it's copying [[Rosalina]] & [[Luma]]. |
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File:MasterCore-SmashWiiU.jpg|Wii U version of Master Core's true form. |
File:MasterCore-SmashWiiU.jpg|Wii U version of Master Core's true form. |
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File:Masterfortress-1.jpg|Master Fortress, in the Wii U release. |
File:Masterfortress-1.jpg|Master Fortress, in the Wii U release. |
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</gallery> |
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==Profiles and statistics== |
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==Trophy information== |
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===''Super Smash Bros. for Wii U'' trophy=== |
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{| align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial;" |
{| align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial;" |
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!Wii U Image |
!Wii U Image |
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!width="21%"|Appears in<br> |
!width="21%"|Appears in<br> |
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!American English description |
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!NTSC-U Description |
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!British English description |
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!PAL Description |
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|- |
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!Master Core |
!Master Core |
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<small>Blue indicates exclusive to the Wii U version.</small> |
<small>Blue indicates exclusive to the Wii U version.</small> |
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===''Super Smash Bros. Ultimate'' spirits=== |
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{| class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="text-align:center; border-collapse:collapse; font-family:Arial; font-size:85%;" |
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|- |
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!rowspan=2 width=8%|Name |
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!rowspan=2 class=unsortable width=10%|Image |
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!rowspan=2 width=8%|Series / game |
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!rowspan=2 width=5%|Type |
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!rowspan=2 width=5%|Class |
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!rowspan=2 width=8%|Strength / effect(s) |
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!rowspan=2 width=13%|How to obtain |
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!colspan=4 width=40%|Spirit battle |
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|- |
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!width=7%|Opponent(s) |
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!class=unsortable width=19%|Battle conditions |
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!width=7%|Stage |
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!width=7%|Song |
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|- |
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!Master Giant |
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|[[File:SSBU Master Giant Spirit.png|100px]] |
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|''Super Smash Bros.'' Series |
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|Primary (2) |
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|Ace |
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|'''{{color|Grab|limegreen}}'''<br>Speed ↓ |
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|World of Light (Mysterious Dimension); Spirit Board |
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|Giant [[Donkey Kong]] |
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|'''Rule:''' Bob-omb Festival |
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*Bob-ombs will rain from the sky after a little while |
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*The enemy has super armor and is hard to launch or make flinch |
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*Stamina battle |
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|[[Final Destination]] |
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|Master Core |
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|- |
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!Master Beast |
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|[[File:SSBU Master Beast Spirit.png|100px]] |
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|''Super Smash Bros.'' Series |
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|Primary (1) |
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|Ace |
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|'''{{color|Shield|deepskyblue}}'''<br>Weight ↑ |
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|Spirit Board |
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|Giant [[Ridley]] |
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|'''Rule:''' [[Assist Trophy]] Enemies ''([[Chain Chomp]])'' |
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*Stamina battle |
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*Hostile assist trophies will appear after a little while |
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*The enemy deals damage when falling |
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|[[Final Destination]] |
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|Master Core |
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|- |
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!Master Edges |
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|[[File:SSBU Master Edges Spirit.png|100px]] |
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|''Super Smash Bros.'' Series |
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|Primary (1) |
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|Ace |
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|'''{{color|Attack|red}}'''<br>Sword Attack ↑ |
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|Spirit Board |
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|[[Cloud Strife|Cloud]] ×4 |
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*The enemy's melee weapons have increased power |
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*Stamina battle |
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*The enemy has increased move speed and reduced weight |
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|[[Final Destination]] |
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|Master Core |
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|- |
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!Master Core |
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|[[File:SSBU Master Core Spirit.png|100px]] |
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|''Super Smash Bros.'' Series |
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|Primary (3) |
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|Legend |
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|'''Neutral'''<br>Initial Damage 30% |
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|Summoned with a Master Edges, Master Beast, and Master Giant core |
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|N/A |
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|N/A |
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|N/A |
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|N/A |
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|} |
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==Names in other languages== |
==Names in other languages== |
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{{foreign names |
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{{Foreignname |
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|Jap=マスターコア |
|Jap=マスターコア |
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|JapR=Masutā |
|JapR=Masutā koa |
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|JapM=Master Core |
|JapM=Master Core |
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|Fra=Créa-Main |
|Fra=Créa-Main Suprême |
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|FraM=Master Hand Supreme |
|FraM=Master Hand Supreme |
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|Ger=Meister Core |
|Ger=Meister Core |
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|Kor=마스터 코어 |
|Kor=마스터 코어 |
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|KorR=Maseuteo Ko'eo |
|KorR=Maseuteo Ko'eo |
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|KorM=Master Core |
|KorM=Master Core |
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|Rus=Главное ядро |
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|RusR=Glavnoye Yadro |
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|RusM=Main Core |
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|Chi=大师之核 (Simplified)<br>大師之核 (Traditional) |
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|ChiR=Dàshī zhī Hé |
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|ChiM=Master Core |
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}} |
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==Trivia== |
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*In Master Core's battle theme, a series of beeps play, which spell out its name when translated from {{wp|Morse code}}. |
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==References== |
==References== |
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{{NIWA|SmashWiki=1}} |
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<references/> |
<references/> |
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{{niwa|SmashWiki=1}} |
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{{BoxTop}} |
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{{SSB4}} |
{{SSB4}} |
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[[Category: |
[[Category:Final bosses]] |
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[[Category:Super Smash Bros. Enemies]] |
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[[Category:Super Smash Bros. Bosses]] |
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[[Category:Super Smash Bros. Characters]] |
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[[Category:Super Smash Bros. Trophies]] |
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[[Category:Final Bosses]] |
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[[Category:Super Smash Bros. Series]] |
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[[Category:Super Smash Bros. for Nintendo 3DS / Wii U]] |
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U]] |
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[[Category:Super Smash Bros. for Nintendo 3DS trophies]] |
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[[Category:Super Smash Bros. for Wii U trophies]] |
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[[Category:Super Smash Bros. series bosses]] |
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[[Category:Super Smash Bros. Ultimate spirits]] |
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[[it:Master Core]] |
Latest revision as of 19:10, May 3, 2022
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This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible. | ![]() |
![]() Master Core |
Game appearances |
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Super Smash Bros. for Nintendo 3DS (non-playable) Super Smash Bros. for Wii U (non-playable) |
Special moves |
Master Core is the final boss of the Classic mode in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
In Super Smash Bros. for Nintendo 3DS, Master Core can only be fought on intensity levels 5.1 and higher, but only if the player takes the black route to face Master Hand and Crazy Hand together; Master Core will not appear if the player is only fighting against Master Hand. When playing on intensity 8.0 or higher, however, the player can only take the black route, making the Master Core battle inevitable.
In Super Smash Bros. for Wii U, the player does not have the option to avoid fighting Master Hand and Crazy Hand together, and as such, on intensities 5.1 and higher, Master Core must be fought.
During the final battle between the player and both Master Hand and Crazy Hand, once Master Hand loses a portion of his stamina, Crazy Hand leaves, and Master Hand's glove rips open and reveals Master Core.
Master Core is hidden under a mass of black particles called Swarm, that take on a variety of different transformations and forms during the battle, each form doing a different attack. The forms that Master Core uses include a humanoid known as Master Giant, a monster known as Master Beast, a group of swords known as Master Edges (Master Sabres in the British English version), a clone of the fighter known as Master Shadow, and the true Master Core itself.
The initial form of Master Core depends on the intensity level. By setting the intensity to 7.5 or higher (7.0 or higher in Super Smash Bros. for Wii U), Master Core will start out in its Master Giant form. Setting the intensity to 6.0-7.4 (6.0-6.9 in Super Smash Bros. for Wii U) will have Master Core start as Master Beast. Finally, setting the intensity to 5.1-5.9 will have Master Core start as Master Edges.
Master Shadow is always fought after Master Edges, and it is a clone of the fighter, down to the fighter's customizations, which include any active equipment and custom specials. The clone begins as being larger than the fighter, but it shrinks as it takes damage. The player either has to KO Master Shadow or fully deplete its stamina to defeat it.
In the Wii U version, an exclusive form known as Master Fortress appears after beating the first four forms, but only when the intensity level is set to 8.0 or higher. The player is given 3 extra minutes, along with a Heart Container, and must travel though a maze made from the Swarm to destroy various weak points. Master Fortress only appears in Solo mode, however, so it is never encountered at all in Group mode.
Once the Swarm is defeated, the black mass disappears, and reveals Master Core's true form, a colorful ball resembling a Smash Ball. In this state, Master Core is completely vulnerable, though if it is not destroyed within 45 seconds, it rises and starts to attack the player by emitting waves that instantly KO the player if hit before it automatically self-destructs.[1]
Forms
Master Giant
If the intensity of Classic mode is 7.0 (7.5 for the 3DS version) or above, Master Giant is the first form of Master Core. It has a wide variety of attacks, including the ability to physically lift up the stage in an attempt to hurt the player. When it takes enough damage, it loses its head, disabling some of its attacks.
Master Beast
Unlike the Master Giant, the Master Beast stays on-stage for most of its attack duration. It will appear first from intensities 6.0 to 6.9 (6.0 to 7.4 on the 3DS version), otherwise it will follow Master Giant at higher intensities, and not appear at all on lower intensities.
Master Edges
If the intensity is set from 5.1 to 5.9 in either of the two versions of the game, Master Edges is the first form of the Master Core that appears. All of the attacks from this form involve swinging the swords at the player.
Master Shadow
This form always follows Master Edges, no matter what the intensity is. The Master Shadow takes the form of the player, but bigger. It will copy everything right down to the custom moves and abilities. This form starts bigger than the character and gradually shrinks as it is attacked. When it is hit off the blast line or runs out of stamina, it will always transform into the true Master Core.
However, in Super Smash Bros. for Wii U, if the player is playing Solo Classic mode at intensity 8.0 or higher, he/she will be required to defeat Master Fortress next.
It should also be noted that in Group mode, Master Shadow will only copy the first player; the second player will never be copied.
Master Fortress
This form appears at intensities 8.0 or higher on the Wii U version, but only in Solo mode; this phase gets skipped completely in Group mode. When this appears, the player must trek through the fortress to destroy 4 cores. After destroying 2, the player is automatically ejected and must reenter. Inside the fortress are shadowy foes hoping to impede the player's progress, and danger zones much like the ones in The Great Cave Offensive. The danger zones will automatically KO above 100%.
Master Core
If Master Shadow is defeated, the true Master Core will appear. It will not attack for most of the time. However, if it stays idle long enough, it will rise and attack with five waves, similar to Tabuu's Off-Waves, that automatically KO the player if they hit before it self-destructs.
In Super Smash Bros. for Wii U, if the player is playing Solo Classic mode at intensity 8.0 or higher, the true Master Core will appear after Master Fortress is defeated.
Gallery
3DS
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The Master Giant.
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The Master Beast.
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The Master Edges.
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A Master Shadow of Robin.
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The Master Core's true form.
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Master Core defeated by Bowser.
Wii U
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Wii U version of Master Giant.
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Wii U version of Master Beast.
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Wii U version of Master Edges.
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Wii U version of Master Core's true form.
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Master Fortress, in the Wii U release.
Profiles and statistics
Super Smash Bros. for Wii U trophy
Name | 3DS Image | Wii U Image | Appears in |
American English description | British English description |
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Master Core | File:Master Core Trophy.png | File:MasterCoreTrophyWiiU.png | Wii U Super Smash Bros. for Wii U | This sinister being will appear from Master Hand. A bunch of black objects, called "Swarm," will gather and mimic a variety of shapes, changing its attack pattern with each new form. After taking enough damage, it will reveal even more forms. Defeat the Swarm's forms to reveal its true core. | This fearsome being is what Master Hand becomes when he transforms. The black mass around it, known as the "swarm", mimics the shape of beasts, blades and more, and changes its attack pattern with each transformation. At higher intensity levels, it'll take on even more forms. Defeat the swarm to reveal the true core. |
Blue indicates exclusive to the Wii U version.
Super Smash Bros. Ultimate spirits
Name | Image | Series / game | Type | Class | Strength / effect(s) | How to obtain | Spirit battle | |||
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Opponent(s) | Battle conditions | Stage | Song | |||||||
Master Giant | File:SSBU Master Giant Spirit.png | Super Smash Bros. Series | Primary (2) | Ace | Grab Speed ↓ |
World of Light (Mysterious Dimension); Spirit Board | Giant Donkey Kong | Rule: Bob-omb Festival
|
Final Destination | Master Core |
Master Beast | File:SSBU Master Beast Spirit.png | Super Smash Bros. Series | Primary (1) | Ace | Shield Weight ↑ |
Spirit Board | Giant Ridley | Rule: Assist Trophy Enemies (Chain Chomp)
|
Final Destination | Master Core |
Master Edges | File:SSBU Master Edges Spirit.png | Super Smash Bros. Series | Primary (1) | Ace | Attack Sword Attack ↑ |
Spirit Board | Cloud ×4 |
|
Final Destination | Master Core |
Master Core | File:SSBU Master Core Spirit.png | Super Smash Bros. Series | Primary (3) | Legend | Neutral Initial Damage 30% |
Summoned with a Master Edges, Master Beast, and Master Giant core | N/A | N/A | N/A | N/A |
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | マスターコア Masutā koa |
Master Core |
Chinese | 大师之核 (Simplified) 大師之核 (Traditional) Dàshī zhī Hé |
Master Core |
French | Créa-Main Suprême | Master Hand Supreme |
German | Meister Core | Master Core |
Korean | 마스터 코어 Maseuteo Ko'eo |
Master Core |
Russian | Главное ядро Glavnoye Yadro |
Main Core |
Trivia
- In Master Core's battle theme, a series of beeps play, which spell out its name when translated from Morse code.
References
- ^ Super Smash Bros. for 3DS - Master Core (Intensity 9.0, No Damage). Posted to YouTube on September 20, 2014. Retrieved October 20, 2014.