Port Town Aero Dive: Difference between revisions
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[[File:SSBB_Port_Town_Aero_Dive_Stage.png|200px|thumb|right|The start of '''Port Town Aero Dive'''.]] |
[[File:SSBB_Port_Town_Aero_Dive_Stage.png|200px|thumb|right|The start of '''Port Town Aero Dive'''.]] |
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'''Port Town Aero Dive''' (Japanese: ポートタウン エアロダイブ ''Pōtotaun Earodaibu'', shortened to '''Port Town''' in European translations) is a recurring location in the ''F-Zero'' series and [[Captain Falcon]]'s home town appearing as a stage in ''[[Super Smash Bros. Brawl]]'' and returning in ''[[Super Smash Bros. for Wii U]]'', specifically based upon the variation of the Port Town track in ''[[f-zerowiki:F-Zero GX|F-Zero GX]]''. It is very similar to [[Mute City (Super Smash Bros. Melee)|Mute City]] from ''[[Super Smash Bros. Melee]]'', as the stage is merely a group of platforms hovering across an F-Zero race course at high speeds. Like Mute City, the platforms will eventually stop, forcing the players to fight on the race course, rather than the platforms. Occasionally, the platforms will hover off the track itself, but it will eventually come back to the track. [[F-Zero Racer]]s will sometimes drive past the fighters while they are on the track and can run into them to damage them, just like in Mute City. However, unlike in Mute City, the F-Zero Racers on this stage can't be attacked, and they can easily KO at below 100% damage. |
'''Port Town Aero Dive''' (Japanese: ポートタウン エアロダイブ ''Pōtotaun Earodaibu'', shortened to '''Port Town''' in European translations) is a recurring location in the ''F-Zero'' series and [[Captain Falcon]]'s home town appearing as a stage in ''[[Super Smash Bros. Brawl]]'' and returning in ''[[Super Smash Bros. for Wii U]]'', specifically based upon the variation of the Port Town track in ''[[f-zerowiki:F-Zero GX|F-Zero GX]]''. It is very similar to [[Mute City (Super Smash Bros. Melee)|Mute City]] from ''[[Super Smash Bros. Melee]]'', as the stage is merely a group of platforms hovering across an F-Zero race course at high speeds. Like Mute City, the platforms will eventually stop, forcing the players to fight on the race course, rather than the platforms. Occasionally, the platforms will hover off the track itself, but it will eventually come back to the track. [[F-Zero Racer]]s will sometimes drive past the fighters while they are on the track and can run into them to damage them, just like in Mute City. However, unlike in Mute City, the F-Zero Racers on this stage can't be attacked, and they can easily KO at below 100% damage. |
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[[File:Omega Port Town.jpg|225px|Right|thumb|Port Town Aero Dive in its Ω form.]] |
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The Ω form of the stage takes place on the touring platform. The platform is thicker than usual and it now has grabbable ledges and it can not be passed through from below. F-Zero racers sometimes appear in the background, and the platform does not stop at a particular location. |
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|align=center|''[[f-zerowiki:F-Zero|F-Zero]]'' |
|align=center|''[[f-zerowiki:F-Zero|F-Zero]]'' |
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|Arrangement: Yasufumi Fukuda |
|Arrangement: Yasufumi Fukuda |
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|Available by default |
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|- |
|- |
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|align=center|Fire Field |
|align=center|Fire Field |
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|align=center|''F-Zero'' |
|align=center|''F-Zero'' |
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|Arrangement Supervisor: Arata Iiyoshi |
|Arrangement Supervisor: Arata Iiyoshi |
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|Available by default |
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|- |
|- |
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|align=center|Car Select |
|align=center|Car Select |
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|align=center|''F-Zero X'' |
|align=center|''F-Zero X'' |
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|Original |
|Original |
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|Available by default |
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|- |
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|align=center|Climb Up! And Get The Last Chance! |
|align=center|Climb Up! And Get The Last Chance! |
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|align=center|''F-Zero X'' |
|align=center|''F-Zero X'' |
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|Original |
|Original |
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|Available by default |
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|- |
|- |
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|align=center|Brain Cleaner |
|align=center|Brain Cleaner |
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|align=center|''F-Zero GX'' |
|align=center|''F-Zero GX'' |
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|Original |
|Original |
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|Available by default |
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|- |
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|align=center|Shotgun Kiss |
|align=center|Shotgun Kiss |
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|align=center|''F-Zero GX'' |
|align=center|''F-Zero GX'' |
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|Original |
|Original |
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|Available by default |
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|- |
|- |
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|align=center|Planet Colors |
|align=center|Planet Colors |
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|align=center|''F-Zero'' |
|align=center|''F-Zero'' |
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|Arrangement: Kenji Ito<br>Composition: Nintendo |
|Arrangement: Kenji Ito<br>Composition: Nintendo |
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|Available by default |
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|- |
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|align=center|Mute City |
|align=center|Mute City |
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|align=center|''Super Smash Bros. Melee''<br>(''F-Zero'') |
|align=center|''Super Smash Bros. Melee''<br>(''F-Zero'') |
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|Arrangement Supervisor: Takuto Kitsuta<br>Composition: Nintendo<br>Arrangement: HAL Laboratory, Inc. |
|Arrangement Supervisor: Takuto Kitsuta<br>Composition: Nintendo<br>Arrangement: HAL Laboratory, Inc. |
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|Available by default |
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|align=center|Mute City Ver. 2 |
|align=center|Mute City Ver. 2 |
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|align=center|''Super Smash Bros. Brawl''<br>(''F-Zero'') |
|align=center|''Super Smash Bros. Brawl''<br>(''F-Zero'') |
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|Arrangement Supervisor: Arata Iiyoshi<br>Composition: Nintendo<br>Arrangement: GAME ARTS Co.,Ltd. |
|Arrangement Supervisor: Arata Iiyoshi<br>Composition: Nintendo<br>Arrangement: GAME ARTS Co.,Ltd. |
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|Available by default |
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|- |
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|align=center|Fire Field |
|align=center|Fire Field |
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|align=center|''Super Smash Bros. Brawl''<br>(''F-Zero'') |
|align=center|''Super Smash Bros. Brawl''<br>(''F-Zero'') |
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|Arrangement Supervisor: Yusuke Takahama<br>Composition: Nintendo<br>Arrangement: TARGET ENTERTAINMENT INC. |
|Arrangement Supervisor: Yusuke Takahama<br>Composition: Nintendo<br>Arrangement: TARGET ENTERTAINMENT INC. |
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|Available by default |
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|align=center|Big Blue |
|align=center|Big Blue |
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|align=center|''Super Smash Bros. Melee''<br>(''F-Zero'') |
|align=center|''Super Smash Bros. Melee''<br>(''F-Zero'') |
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|Arrangement Supervisor: Hirokazu Ando<br>Composition: Nintendo<br>Arrangement: HAL Laboratory, Inc. |
|Arrangement Supervisor: Hirokazu Ando<br>Composition: Nintendo<br>Arrangement: HAL Laboratory, Inc. |
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|Available by default |
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|- |
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|align=center|Mute City |
|align=center|Mute City |
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|align=center|''F-Zero'' |
|align=center|''F-Zero'' |
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|Original |
|Original |
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|Available by default |
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|- |
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|align=center|Red Canyon |
|align=center|Red Canyon |
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|align=center|''F-Zero'' |
|align=center|''F-Zero'' |
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|Original |
|Original |
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|Available by default |
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|- |
|- |
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|align=center|Car Select |
|align=center|Car Select |
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|align=center|''F-Zero X'' |
|align=center|''F-Zero X'' |
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|Original |
|Original |
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|Available by default |
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|align=center|Devil's Call in Your Heart |
|align=center|Devil's Call in Your Heart |
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|align=center|''F-Zero X'' |
|align=center|''F-Zero X'' |
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|Original |
|Original |
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|Available by default |
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|- |
|- |
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|align=center|Climb Up! And Get The Last Chance! |
|align=center|Climb Up! And Get The Last Chance! |
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|align=center|''F-Zero X'' |
|align=center|''F-Zero X'' |
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|Original |
|Original |
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|Available by default |
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|- |
|- |
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|align=center|Brain Cleaner |
|align=center|Brain Cleaner |
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|align=center|''F-Zero GX'' |
|align=center|''F-Zero GX'' |
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|Original |
|Original |
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|Available by default |
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|- |
|- |
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|align=center|Shotgun Kiss |
|align=center|Shotgun Kiss |
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|align=center|''F-Zero GX'' |
|align=center|''F-Zero GX'' |
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|Original |
|Original |
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|Available by default |
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|- |
|- |
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|align=center|Planet Colors |
|align=center|Planet Colors |
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|align=center|''F-Zero GX'' |
|align=center|''F-Zero GX'' |
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|Original |
|Original |
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|Available by default |
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|align=center|Golden Forest |
|align=center|Golden Forest |
Revision as of 14:42, July 20, 2017
Port Town Aero Dive (Japanese: ポートタウン エアロダイブ Pōtotaun Earodaibu, shortened to Port Town in European translations) is a recurring location in the F-Zero series and Captain Falcon's home town appearing as a stage in Super Smash Bros. Brawl and returning in Super Smash Bros. for Wii U, specifically based upon the variation of the Port Town track in F-Zero GX. It is very similar to Mute City from Super Smash Bros. Melee, as the stage is merely a group of platforms hovering across an F-Zero race course at high speeds. Like Mute City, the platforms will eventually stop, forcing the players to fight on the race course, rather than the platforms. Occasionally, the platforms will hover off the track itself, but it will eventually come back to the track. F-Zero Racers will sometimes drive past the fighters while they are on the track and can run into them to damage them, just like in Mute City. However, unlike in Mute City, the F-Zero Racers on this stage can't be attacked, and they can easily KO at below 100% damage.
The Ω form of the stage takes place on the touring platform. The platform is thicker than usual and it now has grabbable ledges and it can not be passed through from below. F-Zero racers sometimes appear in the background, and the platform does not stop at a particular location.
Songs in My Music
Super Smash Bros. Brawl
Name | Source | Credits | Requirements |
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Mute City | F-Zero | Arrangement: Yasufumi Fukuda | Available by default |
Fire Field | F-Zero | Arrangement Supervisor: Yusuke Takahama | Clear Event No. 24 ("Come on, Blue Falcon"). |
White Land | F-Zero | Arrangement Supervisor: Arata Iiyoshi | Available by default |
Car Select | F-Zero X | Original | Grab CD |
Dream Chaser | F-Zero X | Original | Brawl on the Port Town Aero Dive stage 10 times. |
Devil's Call in Your Heart | F-Zero X | Original | Available by default |
Climb Up! And Get The Last Chance! | F-Zero X | Original | Available by default |
Brain Cleaner | F-Zero GX | Original | Available by default |
Shotgun Kiss | F-Zero GX | Original | Available by default |
Planet Colors | F-Zero GX | Original | Grab CD |
Golden Forest (1080° Snowboarding) | 1080° Snowboarding | Original | Grab CD |
Mach Rider (Melee) | Super Smash Bros. Melee | Original | Defeat 50 enemies in Endless Brawl. |
Super Smash Bros. for Wii U
Name | Source | Credits | Requirements |
---|---|---|---|
Mute City Ver. 3 | F-Zero | Arrangement: Kenji Ito Composition: Nintendo |
Available by default |
Mute City | Super Smash Bros. Melee (F-Zero) |
Arrangement Supervisor: Takuto Kitsuta Composition: Nintendo Arrangement: HAL Laboratory, Inc. |
Available by default |
Mute City Ver. 2 | Super Smash Bros. Brawl (F-Zero) |
Arrangement: Yasufumi Fukuda | Collect CD |
White Land | Super Smash Bros. Brawl (F-Zero) |
Arrangement Supervisor: Arata Iiyoshi Composition: Nintendo Arrangement: GAME ARTS Co.,Ltd. |
Available by default |
Fire Field | Super Smash Bros. Brawl (F-Zero) |
Arrangement Supervisor: Yusuke Takahama Composition: Nintendo Arrangement: TARGET ENTERTAINMENT INC. |
Available by default |
Big Blue | Super Smash Bros. Melee (F-Zero) |
Arrangement Supervisor: Hirokazu Ando Composition: Nintendo Arrangement: HAL Laboratory, Inc. |
Available by default |
Mute City | F-Zero | Original | Available by default |
Red Canyon | F-Zero | Original | Available by default |
Car Select | F-Zero X | Original | Collect CD |
Dream Chaser | F-Zero X | Original | Available by default |
Devil's Call in Your Heart | F-Zero X | Original | Available by default |
Climb Up! And Get The Last Chance! | F-Zero X | Original | Available by default |
Brain Cleaner | F-Zero GX | Original | Available by default |
Shotgun Kiss | F-Zero GX | Original | Available by default |
Planet Colors | F-Zero GX | Original | Available by default |
Golden Forest | 1080° Snowboarding | Original | Collect CD |
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ポートタウン エアロダイブ Pōtotaun earodaibu |
Port Town Aero Dive |
Korean | 포트타운 에어로 다이브 Poteutaun E'eoro Daibeu |
Port Town Aero Dive |
Trivia
- A giant statue of R.O.B. can be seen on the track. This easter egg is also on the F-Zero GX track that the stage is based on.
- None of the songs featured in My Music have ever played on a Port Town track in any of the F-Zero games.