Port Town Aero Dive: Difference between revisions

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[[File:SSBB_Port_Town_Aero_Dive_Stage.png|200px|thumb|right|The start of '''Port Town Aero Dive'''.]]
[[File:SSBB_Port_Town_Aero_Dive_Stage.png|200px|thumb|right|The start of '''Port Town Aero Dive'''.]]
'''Port Town Aero Dive''' (Japanese: ポートタウン エアロダイブ ''Pōtotaun Earodaibu'', shortened to '''Port Town''' in European translations) is a recurring location in the ''F-Zero'' series and [[Captain Falcon]]'s home town appearing as a stage in ''[[Super Smash Bros. Brawl]]'' and returning in ''[[Super Smash Bros. for Wii U]]'', specifically based upon the variation of the Port Town track in ''[[f-zerowiki:F-Zero GX|F-Zero GX]]''. It is very similar to [[Mute City (Super Smash Bros. Melee)|Mute City]] from ''[[Super Smash Bros. Melee]]'', as the stage is merely a group of platforms hovering across an F-Zero race course at high speeds. Like Mute City, the platforms will eventually stop, forcing the players to fight on the race course, rather than the platforms. Occasionally, the platforms will hover off the track itself, but it will eventually come back to the track. [[F-Zero Racer]]s will sometimes drive past the fighters while they are on the track and can run into them to damage them, just like in Mute City. However, unlike in Mute City, the F-Zero Racers on this stage can't be attacked, and they can easily KO at below 100% damage.
'''Port Town Aero Dive''' (Japanese: ポートタウン エアロダイブ ''Pōtotaun Earodaibu'', shortened to '''Port Town''' in European translations) is a recurring location in the ''F-Zero'' series and [[Captain Falcon]]'s home town appearing as a stage in ''[[Super Smash Bros. Brawl]]'' and returning in ''[[Super Smash Bros. for Wii U]]'', specifically based upon the variation of the Port Town track in ''[[f-zerowiki:F-Zero GX|F-Zero GX]]''. It is very similar to [[Mute City (Super Smash Bros. Melee)|Mute City]] from ''[[Super Smash Bros. Melee]]'', as the stage is merely a group of platforms hovering across an F-Zero race course at high speeds. Like Mute City, the platforms will eventually stop, forcing the players to fight on the race course, rather than the platforms. Occasionally, the platforms will hover off the track itself, but it will eventually come back to the track. [[F-Zero Racer]]s will sometimes drive past the fighters while they are on the track and can run into them to damage them, just like in Mute City. However, unlike in Mute City, the F-Zero Racers on this stage can't be attacked, and they can easily KO at below 100% damage.

[[File:Omega Port Town.jpg|225px|Right|thumb|Port Town Aero Dive in its Ω form.]]

The Ω form of the stage takes place on the touring platform. The platform is thicker than usual and it now has grabbable ledges and it can not be passed through from below. F-Zero racers sometimes appear in the background, and the platform does not stop at a particular location.
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|align=center|''[[f-zerowiki:F-Zero|F-Zero]]''
|align=center|''[[f-zerowiki:F-Zero|F-Zero]]''
|Arrangement: Yasufumi Fukuda
|Arrangement: Yasufumi Fukuda
|Available by default
|-
|-
|align=center|Fire Field
|align=center|Fire Field
Line 24: Line 29:
|align=center|''F-Zero''
|align=center|''F-Zero''
|Arrangement Supervisor: Arata Iiyoshi
|Arrangement Supervisor: Arata Iiyoshi
|Available by default
|-
|-
|align=center|Car Select
|align=center|Car Select
Line 38: Line 44:
|align=center|''F-Zero X''
|align=center|''F-Zero X''
|Original
|Original
|Available by default
|-
|-
|align=center|Climb Up! And Get The Last Chance!
|align=center|Climb Up! And Get The Last Chance!
|align=center|''F-Zero X''
|align=center|''F-Zero X''
|Original
|Original
|Available by default
|-
|-
|align=center|Brain Cleaner
|align=center|Brain Cleaner
|align=center|''F-Zero GX''
|align=center|''F-Zero GX''
|Original
|Original
|Available by default
|-
|-
|align=center|Shotgun Kiss
|align=center|Shotgun Kiss
|align=center|''F-Zero GX''
|align=center|''F-Zero GX''
|Original
|Original
|Available by default
|-
|-
|align=center|Planet Colors
|align=center|Planet Colors
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|align=center|''F-Zero''
|align=center|''F-Zero''
|Arrangement: Kenji Ito<br>Composition: Nintendo
|Arrangement: Kenji Ito<br>Composition: Nintendo
|Available by default
|-
|-
|align=center|Mute City
|align=center|Mute City
|align=center|''Super Smash Bros. Melee''<br>(''F-Zero'')
|align=center|''Super Smash Bros. Melee''<br>(''F-Zero'')
|Arrangement Supervisor: Takuto Kitsuta<br>Composition: Nintendo<br>Arrangement: HAL Laboratory, Inc.
|Arrangement Supervisor: Takuto Kitsuta<br>Composition: Nintendo<br>Arrangement: HAL Laboratory, Inc.
|Available by default
|-
|-
|align=center|Mute City Ver. 2
|align=center|Mute City Ver. 2
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|align=center|''Super Smash Bros. Brawl''<br>(''F-Zero'')
|align=center|''Super Smash Bros. Brawl''<br>(''F-Zero'')
|Arrangement Supervisor: Arata Iiyoshi<br>Composition: Nintendo<br>Arrangement: GAME ARTS Co.,Ltd.
|Arrangement Supervisor: Arata Iiyoshi<br>Composition: Nintendo<br>Arrangement: GAME ARTS Co.,Ltd.
|Available by default
|-
|-
|align=center|Fire Field
|align=center|Fire Field
|align=center|''Super Smash Bros. Brawl''<br>(''F-Zero'')
|align=center|''Super Smash Bros. Brawl''<br>(''F-Zero'')
|Arrangement Supervisor: Yusuke Takahama<br>Composition: Nintendo<br>Arrangement: TARGET ENTERTAINMENT INC.
|Arrangement Supervisor: Yusuke Takahama<br>Composition: Nintendo<br>Arrangement: TARGET ENTERTAINMENT INC.
|Available by default
|-
|-
|align=center|Big Blue
|align=center|Big Blue
|align=center|''Super Smash Bros. Melee''<br>(''F-Zero'')
|align=center|''Super Smash Bros. Melee''<br>(''F-Zero'')
|Arrangement Supervisor: Hirokazu Ando<br>Composition: Nintendo<br>Arrangement: HAL Laboratory, Inc.
|Arrangement Supervisor: Hirokazu Ando<br>Composition: Nintendo<br>Arrangement: HAL Laboratory, Inc.
|Available by default
|-
|-
|align=center|Mute City
|align=center|Mute City
|align=center|''F-Zero''
|align=center|''F-Zero''
|Original
|Original
|Available by default
|-
|-
|align=center|Red Canyon
|align=center|Red Canyon
|align=center|''F-Zero''
|align=center|''F-Zero''
|Original
|Original
|Available by default
|-
|-
|align=center|Car Select
|align=center|Car Select
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|align=center|''F-Zero X''
|align=center|''F-Zero X''
|Original
|Original
|Available by default
|-
|-
|align=center|Devil's Call in Your Heart
|align=center|Devil's Call in Your Heart
|align=center|''F-Zero X''
|align=center|''F-Zero X''
|Original
|Original
|Available by default
|-
|-
|align=center|Climb Up! And Get The Last Chance!
|align=center|Climb Up! And Get The Last Chance!
|align=center|''F-Zero X''
|align=center|''F-Zero X''
|Original
|Original
|Available by default
|-
|-
|align=center|Brain Cleaner
|align=center|Brain Cleaner
|align=center|''F-Zero GX''
|align=center|''F-Zero GX''
|Original
|Original
|Available by default
|-
|-
|align=center|Shotgun Kiss
|align=center|Shotgun Kiss
|align=center|''F-Zero GX''
|align=center|''F-Zero GX''
|Original
|Original
|Available by default
|-
|-
|align=center|Planet Colors
|align=center|Planet Colors
|align=center|''F-Zero GX''
|align=center|''F-Zero GX''
|Original
|Original
|Available by default
|-
|-
|align=center|Golden Forest
|align=center|Golden Forest

Revision as of 14:42, July 20, 2017

File:SSBB Port Town Aero Dive Stage.png
The start of Port Town Aero Dive.

Port Town Aero Dive (Japanese: ポートタウン エアロダイブ Pōtotaun Earodaibu, shortened to Port Town in European translations) is a recurring location in the F-Zero series and Captain Falcon's home town appearing as a stage in Super Smash Bros. Brawl and returning in Super Smash Bros. for Wii U, specifically based upon the variation of the Port Town track in F-Zero GX. It is very similar to Mute City from Super Smash Bros. Melee, as the stage is merely a group of platforms hovering across an F-Zero race course at high speeds. Like Mute City, the platforms will eventually stop, forcing the players to fight on the race course, rather than the platforms. Occasionally, the platforms will hover off the track itself, but it will eventually come back to the track. F-Zero Racers will sometimes drive past the fighters while they are on the track and can run into them to damage them, just like in Mute City. However, unlike in Mute City, the F-Zero Racers on this stage can't be attacked, and they can easily KO at below 100% damage.

File:Omega Port Town.jpg
Port Town Aero Dive in its Ω form.

The Ω form of the stage takes place on the touring platform. The platform is thicker than usual and it now has grabbable ledges and it can not be passed through from below. F-Zero racers sometimes appear in the background, and the platform does not stop at a particular location.

Songs in My Music

Super Smash Bros. Brawl

Name Source Credits Requirements
Mute City F-Zero Arrangement: Yasufumi Fukuda Available by default
Fire Field F-Zero Arrangement Supervisor: Yusuke Takahama Clear Event No. 24 ("Come on, Blue Falcon").
White Land F-Zero Arrangement Supervisor: Arata Iiyoshi Available by default
Car Select F-Zero X Original Grab CD
Dream Chaser F-Zero X Original Brawl on the Port Town Aero Dive stage 10 times.
Devil's Call in Your Heart F-Zero X Original Available by default
Climb Up! And Get The Last Chance! F-Zero X Original Available by default
Brain Cleaner F-Zero GX Original Available by default
Shotgun Kiss F-Zero GX Original Available by default
Planet Colors F-Zero GX Original Grab CD
Golden Forest (1080° Snowboarding) 1080° Snowboarding Original Grab CD
Mach Rider (Melee) Super Smash Bros. Melee Original Defeat 50 enemies in Endless Brawl.

Super Smash Bros. for Wii U

Name Source Credits Requirements
Mute City Ver. 3 F-Zero Arrangement: Kenji Ito
Composition: Nintendo
Available by default
Mute City Super Smash Bros. Melee
(F-Zero)
Arrangement Supervisor: Takuto Kitsuta
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Available by default
Mute City Ver. 2 Super Smash Bros. Brawl
(F-Zero)
Arrangement: Yasufumi Fukuda Collect CD
White Land Super Smash Bros. Brawl
(F-Zero)
Arrangement Supervisor: Arata Iiyoshi
Composition: Nintendo
Arrangement: GAME ARTS Co.,Ltd.
Available by default
Fire Field Super Smash Bros. Brawl
(F-Zero)
Arrangement Supervisor: Yusuke Takahama
Composition: Nintendo
Arrangement: TARGET ENTERTAINMENT INC.
Available by default
Big Blue Super Smash Bros. Melee
(F-Zero)
Arrangement Supervisor: Hirokazu Ando
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Available by default
Mute City F-Zero Original Available by default
Red Canyon F-Zero Original Available by default
Car Select F-Zero X Original Collect CD
Dream Chaser F-Zero X Original Available by default
Devil's Call in Your Heart F-Zero X Original Available by default
Climb Up! And Get The Last Chance! F-Zero X Original Available by default
Brain Cleaner F-Zero GX Original Available by default
Shotgun Kiss F-Zero GX Original Available by default
Planet Colors F-Zero GX Original Available by default
Golden Forest 1080° Snowboarding Original Collect CD

Names in other languages

Language Name Meaning
Japanese ポートタウン エアロダイブ
Pōtotaun earodaibu
Port Town Aero Dive
Korean 포트타운 에어로 다이브
Poteutaun E'eoro Daibeu
Port Town Aero Dive

Trivia

File:ROB Aero Dive.jpg
The giant R.O.B..
  • A giant statue of R.O.B. can be seen on the track. This easter egg is also on the F-Zero GX track that the stage is based on.
  • None of the songs featured in My Music have ever played on a Port Town track in any of the F-Zero games.

Template:NIWA