Air Dodge: Difference between revisions

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(New page: '''Air Dodge''' is an ability in the ''Super Smash Bros. Series''. If a player presses the "R" or "L" button while his or her character is in the air, the character will do an Air ...)
 
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{{move infobox
'''Air Dodge''' is an ability in the ''[[Super Smash Bros. Series]]''. If a [[player]] presses the "R" or "L" button while his or her character is in the air, the character will do an Air Dodge. With the Control Stick, the player can even Air Dodge in any direction he or she wants. As the name may imply, during this move, the [[characters|character]] spins around and dodges any missiles, items etc. that were meant to be thrown at him or her. There is a possiblity, that during Air Dodge, the character may be able to grab the item that was meant to be thrown at him (or her), so then the character can use it against his opponents.
|image=[[File:Airdodge.png|200px]]
|caption=A model of [[Mario]] performing an Air Dodge in ''[[Super Smash Bros. Brawl]]''
|used_by=
|learned=
|purpose=
|effect=The character moves a small distance in midair
|requirements=
|first_appearance=''[[Super Smash Bros. Melee]]'' ([[2001]])
|latest_appearance=''[[Super Smash Bros. Ultimate]]'' ([[2018]])
|other_appearances=
}}
The '''Air Dodge''' is an ability in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series, introduced in ''[[Super Smash Bros. Melee]]''. If a player presses the shield button while their character is in the air, the character will do an Air Dodge. With the Control Stick, the player can give the Air Dodge a direction, moving the character a small distance wherever wanted; this is only possible in ''Super Smash Bros. Melee'' and ''[[Super Smash Bros. Ultimate]]''. As the name may imply, during this move, the [[List of characters|character]] spins around and dodges any incoming attacks or projectiles that there may be. After having performed this move, the character cannot perform any other attacks until after landing or having been hit by an opponent's attack. The Air Dodge is a vital part of an advanced technique in ''Super Smash Bros. Melee'' named the [[wavedash]], which involves dodging diagonally into the ground to slide along it.


{{SSBM}}
[[Category:Special Moves]]
{{SSBB}}
{{SSB4}}
{{SSBU}}
[[Category:Super Smash Bros. Brawl moves]]
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U moves]]
[[Category:Super Smash Bros. Melee moves]]
[[Category:Super Smash Bros. Ultimate moves]]

Latest revision as of 21:28, November 21, 2023

Air Dodge

A model of Mario performing an Air Dodge in Super Smash Bros. Brawl
General information
Effect The character moves a small distance in midair
Appearances
First appearance Super Smash Bros. Melee (2001)
Latest appearance Super Smash Bros. Ultimate (2018)

The Air Dodge is an ability in the Super Smash Bros. series, introduced in Super Smash Bros. Melee. If a player presses the shield button while their character is in the air, the character will do an Air Dodge. With the Control Stick, the player can give the Air Dodge a direction, moving the character a small distance wherever wanted; this is only possible in Super Smash Bros. Melee and Super Smash Bros. Ultimate. As the name may imply, during this move, the character spins around and dodges any incoming attacks or projectiles that there may be. After having performed this move, the character cannot perform any other attacks until after landing or having been hit by an opponent's attack. The Air Dodge is a vital part of an advanced technique in Super Smash Bros. Melee named the wavedash, which involves dodging diagonally into the ground to slide along it.