Battlefield: Difference between revisions

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[[Image:SSBB Battlefield Stage.png|right|thumb|200px|'''Battlefield''' as seen ''Super Smash Bros. Brawl''.]]
[[File:SSBB Battlefield Stage.png|thumb|Battlefield as seen in ''Super Smash Bros. Brawl'']]
[[File:BigBattlefieldWiiU.png|thumb|right|'''Big Battlefield''' in ''Super Smash Bros. for Wii U''.]]
[[File:BigBattlefieldWiiU.png|thumb|Big Battlefield in ''Super Smash Bros. for Wii U'']]
'''Battlefield''' (戦場, ''Senjō'') is a recurring stage within the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], appearing in every installment to date. The stage has been designed specially for the ''Super Smash Bros.'' series and does not originate from any other [[Nintendo]] franchise. Battlefield is a floating stage consisting of a large floor platform and three smaller platforms hovering above it. The stage does not have any hazards, like [[Final Destination]], which allows players to solely concentrate on the fight.
'''Battlefield''' is a recurring stage within the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], appearing in every installment to date. The stage has been designed specially for the ''Super Smash Bros.'' series and does not originate from any other [[Nintendo]] franchise. Battlefield is a floating stage consisting of a large floor platform and three smaller [[Semisolid Platform|pass-through platforms]] hovering above it. The stage does not have any hazards, like [[Final Destination]], which allows players to solely concentrate on the fight. The design has changed in each installment, with early appearances having it in a dark void and later ones in scenic floating ruins.


In ''[[Super Smash Bros.]]'', Battlefield is the stage where the [[Fighting Polygons]] are battled. However, the stage cannot be played in VS Mode.
In ''[[Super Smash Bros.]]'', Battlefield is the stage where the [[Fighting Polygons]] are battled. However, much like Final Destination, the stage cannot be played in VS Mode.


''[[Super Smash Bros. Melee]]'' is the first stage to feature Battlefield as a selectable stage. It can be unlocked by completing All-Star mode on any difficulty. In addition, the [[Fighting Wire Frames]] as well as the [[Metal Box|metal enemies]] are battled on it.
''[[Super Smash Bros. Melee]]'' is the first game to feature Battlefield as a selectable stage. It can be unlocked by completing All-Star mode on any difficulty. In addition, the [[Fighting Wire Frames]] as well as the [[Cap Block#Super Smash Bros. series|metal enemies]] are battled on it.


In ''[[Super Smash Bros. Brawl]]'', Battlefield returns as a default stage. The stage now takes a natural green landscape as opposed to space in the previous games. It also features a day and night system that changes the time of day as the battle goes on. The stage is once again the location where the [[Fighting Alloy Team]] is battled.
In ''[[Super Smash Bros. Brawl]]'', Battlefield returns as a default stage. The stage now takes a natural green landscape as opposed to the abstract background in the previous games. It also features a day and night system that changes the time of day as the battle goes on. The stage is once again the location where the [[Fighting Alloy Team]] is battled.


[[File:Omega Battlefield.jpg|thumb|The Ω form of Battlefield and Big Battlefield]]
The ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'' variations of this stage take a lot from the design of the ''Super Smash Bros. Brawl'' version, as it is in a natural green landscape and features a day and night system that changes as the battle goes on, but the background has been improved slightly. The 3DS version's background consists of several jagged, slanted mountains jutting out from the clouds, while the Wii U version features several floating islands of old, broken architecture covered in small plant life, with a visible moon the center. Additionally, the Wii U version has a larger variant named '''Big Battlefield''' for 5-8 Player matches. The platforms are arranged similarly to a pyramid and there are three additional platforms. The Final Destination variant of these stages consists of just the base platform.
[[File:SSBU Small Battlefield.jpg|thumb|Small Battlefield]]
The ''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'' variations of this stage take a lot from the design of the ''Super Smash Bros. Brawl'' version, as it is in a natural green landscape and features a day and night system that changes as the battle goes on, but the background has been improved slightly. The 3DS version's background consists of several jagged, slanted mountains jutting out from the clouds, while the Wii U version features several floating islands of old, broken architecture covered in small plant life, with a visible moon the center. Additionally, the Wii U version has a larger variant named '''Big Battlefield''' designed for 8-player matches, though it can still be used by less players. The platforms are arranged similarly to a pyramid and there are three additional platforms. The Ω form of Battlefield removes the pass-through platforms, although the day and night cycle still occurs. This stage shares its Ω form with Big Battlefield.


The ''[[Super Smash Bros. Ultimate]]'' variation bears a close resemblance to its predecessor, with similarly styled platforms and main arena. Instead of ruined structures, buildings still intact as well as many waterfalls can be seen in the background. Big Battlefield returns as well. Additionally, every stage in the game includes a Battlefield form, which changes the layout of each stage to resemble Battlefield. In the version 8.1 update released on August 4, 2020, '''Small Battlefield''' was added, which features only two platforms, making its layout similar to that of [[Pokémon Stadium]]. The update also added the ability to play any song in the game on all three variations of Battlefield as well as on Final Destination.<ref>@NintendoAmerica (August 4, 2020). [https://twitter.com/NintendoAmerica/status/1290834210979160064?s=20 ''"A Super #SmashBrosUltimate update, Ver. 8.1.0, is available now! This update includes a new stage, Small Battlefield. Plus, you’ll now be able to select from all music tracks when playing on Final Destination and Battlefield stages!"''] ''Twitter''. Retrieved August 4, 2020.</ref>

In ''Super Smash Bros. Melee'', the unlock match for [[Falco Lombardi|Falco]] takes place here. In ''Super Smash Bros. for Nintendo 3DS'', the unlock match for [[Duck Hunt (character)|Duck Hunt]] takes place here. In ''Super Smash Bros. Ultimate'', the unlock match for [[Ryu]] takes place here.
==Songs==
==Songs==
===''Super Smash Bros. Brawl''===
===''Super Smash Bros. Brawl''===
====My Music====
====My Music====
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;"
{|cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;"
! width=25% | Name
!width=25%|Name
!Source
!Source
!Credits
!Credits
!Requirements
!Requirements
|-
|-
| align=center | Battlefield
|align=center|Battlefield
|''Super Smash Bros. Brawl''
|''Super Smash Bros. Brawl''
|
|
|
|
|-
|-
| align=center | Menu<br> (Super Smash Bros. Melee)
|align=center|Menu<br> (Super Smash Bros. Melee)
|''Super Smash Bros. Melee''
|''Super Smash Bros. Melee''
|Arrangement: Motoi Sakuraba
|Arrangement: Motoi Sakuraba
|
|
|-
|-
| align=center | Battlefield Ver. 2
|align=center|Battlefield Ver. 2
|''Super Smash Bros. Brawl''
|''Super Smash Bros. Brawl''
|
|
|
|
|-
|-
| align=center | Battlefield (Melee)
|align=center|Battlefield (Melee)
| ''Super Smash Bros. Melee''
|''Super Smash Bros. Melee''
| Original
|Original
|
|
|-
|-
| align=center | Multi-Man Melee 1 (Melee)
|align=center|Multi-Man Melee 1 (Melee)
|''Super Smash Bros. Melee''
|''Super Smash Bros. Melee''
|Original
|Original
|Clear 100-Man Brawl in under 4 minutes.
|Clear 100-Man Brawl in under 4 minutes.
|-
|}
|}


====Not in My Music====
====Not in My Music====
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;"
{|cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;"
! width=25% | Name
!width=25%|Name
!Source
!Source
!Credits
!Credits
!Plays In
!Plays In
|-
|-
| align=center | Credits (Super Smash Bros.)
|align=center|Credits (Super Smash Bros.)
|''Super Smash Bros.''
|''Super Smash Bros.''
|Arrangement Supervisor: Yusuke Takahama
|Arrangement Supervisor: Yusuke Takahama
|10-Man Brawl
|10-Man Brawl
|-
|-
| align=center | Cruel Brawl
|align=center|Cruel Brawl
|''Super Smash Bros. Brawl''
|''Super Smash Bros. Brawl''
|
|
|Cruel Brawl
|Cruel Brawl
|-
|-
| align=center | Menu 1
|align=center|Menu 1
|''Super Smash Bros. Brawl''
|''Super Smash Bros. Brawl''
|
|
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===''Super Smash Bros. for Nintendo 3DS''===
===''Super Smash Bros. for Nintendo 3DS''===
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;" width=60%
{|cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;"width=60%
! width=25% | Name
!width=25%|Name
!Source
!Source
!Credits
!Credits
Line 86: Line 90:


===''Super Smash Bros. for Wii U''===
===''Super Smash Bros. for Wii U''===
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;" width=70%
{|cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;"width=70%
! width=25% | Name
!width=25%|Name
!Source
!Source
!Credits
!Credits
! width=20% | Requirements
!width=20%|Requirements
|-
|-
|align=center|Battlefield
|align=center|Battlefield
|align=center|Original
|align=center|Original
|Composition Supervisor: Keiki Kobayashi<br>Composition: BANDAI NAMCO Studios Inc.<br>Arrangement: BANDAI NAMCO Studios Inc.
|Composition Supervisor: Keiki Kobayashi<br>Composition: BANDAI NAMCO Studios Inc.<br>Arrangement: BANDAI NAMCO Studios Inc.
|Available by default
|-
|-
|align=center|Multi-Man Smash
|align=center|Multi-Man Smash
|align=center|Original
|align=center|Original
|Arrangement Supervisor: Yoshihito Yano<br>Composition: BANDAI NAMCO Studios Inc.<br>Arrangement: BANDAI NAMCO Studios Inc.
|Arrangement Supervisor: Yoshihito Yano<br>Composition: BANDAI NAMCO Studios Inc.<br>Arrangement: BANDAI NAMCO Studios Inc.
|Available by default
|-
|-
|align=center|Trophy Rush
|align=center|Trophy Rush
|align=center|Original
|align=center|Original
|Arrangement Supervisor: Katsuro Tajima<br>Composition: BANDAI NAMCO Studios Inc.<br>Arrangement: BANDAI NAMCO Studios Inc.
|Arrangement Supervisor: Katsuro Tajima<br>Composition: BANDAI NAMCO Studios Inc.<br>Arrangement: BANDAI NAMCO Studios Inc.
|Available by default
|-
|-
|align=center|Credits (Super Smash Bros.): Ver. 2
|align=center|Credits (Super Smash Bros.): Ver. 2
Line 112: Line 119:
|align=center|''Super Smash Bros. Melee''
|align=center|''Super Smash Bros. Melee''
|Arrangement: Motoi Sakuraba<br>Composition: HAL Laboratory, Inc.
|Arrangement: Motoi Sakuraba<br>Composition: HAL Laboratory, Inc.
|Available by default
|-
|-
|align=center|Boss Battle (Melee)
|align=center|Boss Battle (Melee)
|align=center|''Super Smash Bros. Melee''
|align=center|''Super Smash Bros. Melee''
|Arrangement Supervisor: Shogo Sakai<br>Composition: HAL Laboratory, Inc.<br>Arrangement: HAL Laboratory, Inc.
|Arrangement Supervisor: Shogo Sakai<br>Composition: HAL Laboratory, Inc.<br>Arrangement: HAL Laboratory, Inc.
|Available by default
|-
|-
|align=center|Multi-Man Melee 2
|align=center|Multi-Man Melee 2
Line 130: Line 139:
|align=center|''Super Smash Bros. Brawl''
|align=center|''Super Smash Bros. Brawl''
|Original
|Original
|Available by default
|-
|-
|align=center|Battlefield Ver. 2 (Brawl)
|align=center|Battlefield Ver. 2 (Brawl)
Line 139: Line 149:
|align=center|''Super Smash Bros. Brawl
|align=center|''Super Smash Bros. Brawl
|Original
|Original
|Available by default
|-
|-
|align=center|Menu
|align=center|Menu
|align=center|Original
|align=center|Original
|Arrangement Supervisor: Junichi Nakatsuru<br>Composition: BANDAI NAMCO Studios Inc.<br>Arrangement: BANDAI NAMCO Studios Inc.
|Arrangement Supervisor: Junichi Nakatsuru<br>Composition: BANDAI NAMCO Studios Inc.<br>Arrangement: BANDAI NAMCO Studios Inc.
|Available by default
|}
|}


Line 153: Line 165:
*Co-op No 21: The True All-Star Battle (Brawl)
*Co-op No 21: The True All-Star Battle (Brawl)


==Trophy Information from ''Super Smash Bros. Melee''==
==Trophy information from ''Super Smash Bros. Melee''==
{|border=1 cellpadding=1 cellspacing=0 width=100%
{|border=1 cellpadding=1 cellspacing=0 width=100%
|-
|-
!width=100px|Name!!width=100px|Image!!width=150px|Game!!|Description
!width=100px|Name!!width=100px|Image!!width=150px|Game!!|Description
|-
|-
! Battlefield
!Battlefield
|[[File:Trophy191.PNG|100px]]
|[[File:Trophy191.png|100px]]
| align=center | ''Super Smash Bros. Melee''<br>12/01
|align=center|''Super Smash Bros. Melee''<br>12/01
| ''Super Smash Bros. Melee borrows settings from many different games to create its stages, but the Battlefield is an original creation. While its initial impression may strike some players as a bit ominous, the layout itself is fairly standard, lending it to serious, straightforward matches. Additionally, it's used to pit players against the Fighting Wire Frames.''
|''Super Smash Bros. Melee borrows settings from many different games to create its stages, but the Battlefield is an original creation. While its initial impression may strike some players as a bit ominous, the layout itself is fairly standard, lending it to serious, straightforward matches. Additionally, it's used to pit players against the Fighting Wire Frames.''
|-
|}
|}


==Gallery==
==Gallery==
''<center><gallery>
<gallery>
Image:SSB Battlefield.png|Super Smash Bros.
SSB Battlefield.png|''Super Smash Bros.''
File:Battlefield-Melee.png|Super Smash Bros. Melee
Battlefield-Melee.png|''Super Smash Bros. Melee''
File:SSBB_Battlefield_Stage.png|Super Smash Bros. Brawl
SSBB_Battlefield_Stage.png|''Super Smash Bros. Brawl''
3DS SmashBros scrnS01 08 E3.png|Super Smash Bros. for Nintendo 3DS
3DS SmashBros scrnS01 08 E3.png|''Super Smash Bros. for Nintendo 3DS''
WiiU SmashBros scrnS01 16 E3.png|Super Smash Bros. for Wii U
WiiU SmashBros scrnS01 16 E3.png|''Super Smash Bros. for Wii U''
SSBU Battlefield.jpg|''Super Smash Bros. Ultimate''
</gallery></center>
</gallery>


== Names in other languages ==
==Names in other languages==
===Battlefield===
{{foreignname
{{foreign names
|Jap=デュエルゾーン (''Super Smash Bros'')<br>''Dyueru Zōne''<br>戦場<br>''Senjō''<br>大戦場<br>''Daisenjō''
|Jap=デュエルゾーン (''Super Smash Bros.'')<br>''Dyueru Zōn''<br>戦場<br>''Senjō''
|JapM=Duel Zone<br>Battlefield<br>Large Battlefield
|JapM=Duel Zone<br><br>Battlefield
|Ita=Le rovine (''Super Smash Bros. for Nintendo 3DS'')
|Fra=Champ de bataille
|FraM=Battlefield
|Ita=Le rovine
|ItaM=The ruins
|ItaM=The ruins
|Spa=Campo de batalla
|Spa=Campo de batalla
Line 185: Line 200:
|KorR=Jeonjang
|KorR=Jeonjang
|KorM=Battlefield
|KorM=Battlefield
|Chi=戰場 (Traditional)<br>战场 (Simplified)
|ChiR=Zhànchǎng
|ChiM=Battlefield
|Rus=Поле боя
|RusR=Pole boya
|RusM=Battlefield
|Ger=Schlachtfeld
|GerM=Battlefield
}}

===Big Battlefield===
{{foreign names
|Jap=大戦場
|JapR=Daisenjō
|JapM=Big Battlefield
|Ita=Le rovine XL
|ItaM=The XL ruins
|Chi=大戰場 (Traditional)<br>大战场 (Simplified)
|ChiR=Dà zhànchǎng
|ChiM=Big Battlefield
|Rus=Большое поле боя
|RusR=Bol'shoye pole boya
|RusM=Big Battlefield
|Spa=Gran campo de batalla
|SpaM=Big Battlefield
|Ger=Großes Schlachtfeld
|GerM=Big Battlefield
}}

===Small Battlefield===
{{foreign names
|Jap=小戦場
|JapR=Kosenjō
|JapM=Small Battlefield
|Rus=Маленькое поле боя
|RusR=Malen'koye pole boya
|RusM=Small Battlefield
|Chi=小戰場 (Traditional)<br>小战场 (Simplified)
|ChiR=Xiǎo zhànchǎng
|ChiM=Small Battlefield
}}
}}


==Trivia==
==Trivia==
*In ''Super Smash Bros.'', its theme song seems to be a remix of that of [[Mario's castle]] in ''[[Super Mario Land 2: 6 Golden Coins]]''.
*In ''Super Smash Bros.'', its theme seems to be an arrangement of the music for [[Mario's castle]] in ''[[Super Mario Land 2: 6 Golden Coins]]''.

==References==
{{NIWA|SmashWiki=Battlefield (disambiguation)}}
<references/>


{{BoxTop}}
{{NIWA|SmashWiki=1}}
{{SSB}}
{{SSB}}
{{SSBM}}
{{SSBM}}
{{SSBB}}
{{SSBB}}
{{SSB4}}
{{SSB4}}
{{SSBU}}
[[Category:Super Smash Bros. Trophies]]
[[Category:Crossover Areas]]
[[Category:Super Smash Bros. stages]]
[[Category:Stages]]
[[Category:Super Smash Bros. Brawl stages]]
[[Category:Super Smash Bros. Brawl]]
[[Category:Super Smash Bros. for Nintendo 3DS stages]]
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U]]
[[Category:Super Smash Bros. for Wii U stages]]
[[Category:Super Smash Bros. Melee]]
[[Category:Super Smash Bros. Melee stages]]
[[Category:Super Smash Bros.]]
[[Category:Super Smash Bros. Melee trophies]]
[[Category:Super Smash Bros. Ultimate stages]]
[[de:Schlachtfeld]]
[[it:Le rovine]]

Latest revision as of 15:40, June 1, 2022

File:SSBB Battlefield Stage.png
Battlefield as seen in Super Smash Bros. Brawl
File:BigBattlefieldWiiU.png
Big Battlefield in Super Smash Bros. for Wii U

Battlefield is a recurring stage within the Super Smash Bros. series, appearing in every installment to date. The stage has been designed specially for the Super Smash Bros. series and does not originate from any other Nintendo franchise. Battlefield is a floating stage consisting of a large floor platform and three smaller pass-through platforms hovering above it. The stage does not have any hazards, like Final Destination, which allows players to solely concentrate on the fight. The design has changed in each installment, with early appearances having it in a dark void and later ones in scenic floating ruins.

In Super Smash Bros., Battlefield is the stage where the Fighting Polygons are battled. However, much like Final Destination, the stage cannot be played in VS Mode.

Super Smash Bros. Melee is the first game to feature Battlefield as a selectable stage. It can be unlocked by completing All-Star mode on any difficulty. In addition, the Fighting Wire Frames as well as the metal enemies are battled on it.

In Super Smash Bros. Brawl, Battlefield returns as a default stage. The stage now takes a natural green landscape as opposed to the abstract background in the previous games. It also features a day and night system that changes the time of day as the battle goes on. The stage is once again the location where the Fighting Alloy Team is battled.

File:Omega Battlefield.jpg
The Ω form of Battlefield and Big Battlefield
File:SSBU Small Battlefield.jpg
Small Battlefield

The Super Smash Bros. for Nintendo 3DS / Wii U variations of this stage take a lot from the design of the Super Smash Bros. Brawl version, as it is in a natural green landscape and features a day and night system that changes as the battle goes on, but the background has been improved slightly. The 3DS version's background consists of several jagged, slanted mountains jutting out from the clouds, while the Wii U version features several floating islands of old, broken architecture covered in small plant life, with a visible moon the center. Additionally, the Wii U version has a larger variant named Big Battlefield designed for 8-player matches, though it can still be used by less players. The platforms are arranged similarly to a pyramid and there are three additional platforms. The Ω form of Battlefield removes the pass-through platforms, although the day and night cycle still occurs. This stage shares its Ω form with Big Battlefield.

The Super Smash Bros. Ultimate variation bears a close resemblance to its predecessor, with similarly styled platforms and main arena. Instead of ruined structures, buildings still intact as well as many waterfalls can be seen in the background. Big Battlefield returns as well. Additionally, every stage in the game includes a Battlefield form, which changes the layout of each stage to resemble Battlefield. In the version 8.1 update released on August 4, 2020, Small Battlefield was added, which features only two platforms, making its layout similar to that of Pokémon Stadium. The update also added the ability to play any song in the game on all three variations of Battlefield as well as on Final Destination.[1]

In Super Smash Bros. Melee, the unlock match for Falco takes place here. In Super Smash Bros. for Nintendo 3DS, the unlock match for Duck Hunt takes place here. In Super Smash Bros. Ultimate, the unlock match for Ryu takes place here.

Songs

Super Smash Bros. Brawl

My Music

Name Source Credits Requirements
Battlefield Super Smash Bros. Brawl
Menu
(Super Smash Bros. Melee)
Super Smash Bros. Melee Arrangement: Motoi Sakuraba
Battlefield Ver. 2 Super Smash Bros. Brawl
Battlefield (Melee) Super Smash Bros. Melee Original
Multi-Man Melee 1 (Melee) Super Smash Bros. Melee Original Clear 100-Man Brawl in under 4 minutes.

Not in My Music

Name Source Credits Plays In
Credits (Super Smash Bros.) Super Smash Bros. Arrangement Supervisor: Yusuke Takahama 10-Man Brawl
Cruel Brawl Super Smash Bros. Brawl Cruel Brawl
Menu 1 Super Smash Bros. Brawl Co-op Event No. 21 ("The True All-Star Battle")

Super Smash Bros. for Nintendo 3DS

Name Source Credits
Battlefield Original Composition Supervisor: Keiki Kobayashi
Composition: BANDAI NAMCO Studios Inc.
Arrangement: BANDAI NAMCO Studios Inc.
Menu (Melee) Super Smash Bros. Melee Arrangement: Motoi Sakuraba
Composition: HAL Laboratory, Inc.

Super Smash Bros. for Wii U

Name Source Credits Requirements
Battlefield Original Composition Supervisor: Keiki Kobayashi
Composition: BANDAI NAMCO Studios Inc.
Arrangement: BANDAI NAMCO Studios Inc.
Available by default
Multi-Man Smash Original Arrangement Supervisor: Yoshihito Yano
Composition: BANDAI NAMCO Studios Inc.
Arrangement: BANDAI NAMCO Studios Inc.
Available by default
Trophy Rush Original Arrangement Supervisor: Katsuro Tajima
Composition: BANDAI NAMCO Studios Inc.
Arrangement: BANDAI NAMCO Studios Inc.
Available by default
Credits (Super Smash Bros.): Ver. 2 Super Smash Bros. Arrangement Supervisor: Ryo Nagamatsu
Composition: HAL Laboratory, Inc.
Arrangement: Nintendo
Collect CD
Menu (Melee) Super Smash Bros. Melee Arrangement: Motoi Sakuraba
Composition: HAL Laboratory, Inc.
Available by default
Boss Battle (Melee) Super Smash Bros. Melee Arrangement Supervisor: Shogo Sakai
Composition: HAL Laboratory, Inc.
Arrangement: HAL Laboratory, Inc.
Available by default
Multi-Man Melee 2 Super Smash Bros. Melee Original Clear Solo 100-Man Smash within 3 minutes while playing as Mii Swordfighter
Cruel Smash (Brawl) Super Smash Bros. Brawl Original Collect CD
Battlefield (Brawl) Super Smash Bros. Brawl Original Available by default
Battlefield Ver. 2 (Brawl) Super Smash Bros. Brawl Original Collect CD
Boss Battle Song 1 (Brawl) Super Smash Bros. Brawl Original Available by default
Menu Original Arrangement Supervisor: Junichi Nakatsuru
Composition: BANDAI NAMCO Studios Inc.
Arrangement: BANDAI NAMCO Studios Inc.
Available by default

Events

  • No 1: Trouble King (Melee)
  • No 36: Space Travelers (second half) (Melee)
  • No 37: Legendary Pokémon (Melee)
  • No 44: Mewtwo Strikes! (Melee)
  • No 20: All-Star Battle x 1 (Brawl)
  • Co-op No 21: The True All-Star Battle (Brawl)

Trophy information from Super Smash Bros. Melee

Name Image Game Description
Battlefield File:Trophy191.png Super Smash Bros. Melee
12/01
Super Smash Bros. Melee borrows settings from many different games to create its stages, but the Battlefield is an original creation. While its initial impression may strike some players as a bit ominous, the layout itself is fairly standard, lending it to serious, straightforward matches. Additionally, it's used to pit players against the Fighting Wire Frames.

Gallery

Names in other languages

Battlefield

Language Name Meaning
Japanese デュエルゾーン (Super Smash Bros.)
Dyueru Zōn
戦場
Senjō
Duel Zone

Battlefield
Chinese 戰場 (Traditional)
战场 (Simplified)
Zhànchǎng
Battlefield
French Champ de bataille Battlefield
German Schlachtfeld Battlefield
Italian Le rovine The ruins
Korean 전장
Jeonjang
Battlefield
Russian Поле боя
Pole boya
Battlefield
Spanish Campo de batalla Battlefield

Big Battlefield

Language Name Meaning
Japanese 大戦場
Daisenjō
Big Battlefield
Chinese 大戰場 (Traditional)
大战场 (Simplified)
Dà zhànchǎng
Big Battlefield
German Großes Schlachtfeld Big Battlefield
Italian Le rovine XL The XL ruins
Russian Большое поле боя
Bol'shoye pole boya
Big Battlefield
Spanish Gran campo de batalla Big Battlefield

Small Battlefield

Language Name Meaning
Japanese 小戦場
Kosenjō
Small Battlefield
Chinese 小戰場 (Traditional)
小战场 (Simplified)
Xiǎo zhànchǎng
Small Battlefield
Russian Маленькое поле боя
Malen'koye pole boya
Small Battlefield

Trivia

References

Template:NIWA

de:Schlachtfeld it:Le rovine